Late to the Game- The Last Guardian


Late to the Game: The Last Guardian

In late November/early December 2016 there could only be one winner: Final Fantasy XV, developed by the geniuses behind Crisis Core and Type-0, or The Last Guardian, developed by the masterful storytellers behind ICO and Shadow of the Colossus.

Both titles were finally releasing after protracted (which is the kindest description) development cycles, and both were arriving after eleventh hour delays.

I picked up Final Fantasy XV.

For everyone’s sake, I’ll skip my reaction to the fifteenth Final Fantasy; but as winter gave way to Spring and to a truly remarkable game lineup (Breath of the Wild, Horizon Zero Dawn, Mass Effect Andromeda) the Last Guardian slipped further and further into the past until now, in August 2017, the Last Guardian has come home.

This isn’t a full review. Instead it’s some immediate thoughts and reactions to the first two hours of gameplay.

The Last Guardian appears spiritually balanced, at least in these opening hours, between Ico and Shadow of the Colossus (hereafter referred to as Colossus because I’m lazy) in that I’m navigating narrow internal spaces with a partner to solve puzzles. Adding scale is the fact that the partner in question is a giant creature that helps solves the puzzles.

Also Trico is adorable.

I’ve read that people are annoyed with the time it takes Trico to move or behave as expected, but color me charmed all the same. I was also interested to see how the camera behaved, and as I’m arriving after 2 or 3 post-launch patches I can immediately detect that the camera will be screwy but, hey, go replay Colossus and try do do literally anything on the horse and then tell me which camera is worse?

(Hint: it’s Colossus.)

So my initial reaction is: it’s not as wonky as I thought it would be. I’m looking forward to catching up on this game, as well as the inevitable heartbreak that comes with any animal companion-centric storyline.